Not judging anything besides the art and the quality and quantity of it : this creator is the master of Honey Select, and he's ok with Daz. But due to differences between Daz and HS, you get 150 new images per update & 5 animations, when with HS you could have at least 5x more per update in Solvalley, and with an engine the dev fully masters and is above the level of other HS creators. But now he decided to try Daz, and I don't blame him for wanting a change, but it's just that now he doesn't stand from the crowd, many people who started DAZ before he did are obviously better and faster.
I know people value more realistic 3D because they can't understand that character design, poses and facial expressions are more important than number of polygons, but for those of you who enjoyed Solvalley (not HS Tutor made with Koikatu engine, which sucks imho, too minimalist compared to HS. Just talking of the art.), didn't you prefer to have updates with several hundreds of pictures, 10-15 animations and more than 4 four characters who all have the same hair color ?
This game is ok, the art is not ugly, it even has a bit of a style, which is hard to do with DAZ. But it's just one game among thousands, and a significant amount of these looking better and with more generous updates and more varied characters.
I don't know what TK8000 said on his socials lately, but I remember this game started as an experiment, and I think it should stay like this. Not meaning it should stop, but I wouldn't mind if it only had one or 2 updates per year, so hopefully TK8000 can focus on something else, like a HS2 game, preferably related to Solvalley, I know I'd love anything similar. One of the few games I found both funny and very fappable. But I know, it was lowres, didn't have enough polygons to get you hard, people didn't look 95% like real plastic people, and it didn't use the full capacities of your NVIDIA A100.